Grasping Field: Learning Implicit Representations for Human Grasps | 3DV 2020 Best Paper

3DV 2020

Grasping Field: Learning Implicit Representations for Human Grasps | 3DV 2020 Best Paper

Jan 18, 2021
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Robotic grasping of house-hold objects has made re- markable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of free- dom (more than robotic manipulators); (2) the synthesized hand should conform to the surface of the object; and (3) it should interact with the object in a semantically and physically plausible manner. To make progress in this di- rection, we draw inspiration from the recent progress on learning-based implicit representations for 3D object re- construction. Specifically, we propose an expressive rep- resentation for human grasp modelling that is efficient and easy to integrate with deep neural networks. Our insight is that every point in a three-dimensional space can be characterized by the signed distances to the surface of the hand and the object, respectively. Consequently, the hand, the object, and the contact area can be represented by im- plicit surfaces in a common space, in which the proximity between the hand and the object can be modelled explic- itly. We name this 3D to 2D mapping as Grasping Field, parameterize it with a deep neural network, and learn it from data. We demonstrate that the proposed grasping field is an effective and expressive representation for hu- man grasp generation. Specifically, our generative model is able to synthesize high-quality human grasps, given only on a 3D object point cloud. The extensive experiments demonstrate that our generative model compares favorably with a strong baseline and approaches the level of natural human grasps. Furthermore, based on the grasping field representation, we propose a deep network for the chal- lenging task of 3D hand-object interaction reconstruction from a single RGB image. Our method improves the phys- ical plausibility of the hand-object contact reconstruction and achieves comparable performance for 3D hand recon- struction compared to state-of-the-art methods. Authors: Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael Black, Krikamol Muandet, Siyu Tang (ETH Zurich, Max Planck Institute for Intelligent Systems)

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